
Kimimaro Yoga
The Praxis Initiative Gentlemen's Agreement
11
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Posted - 2013.01.19 20:22:00 -
[1] - Quote
Ciara Talari wrote:Rengerel en Distel wrote:Bane Necran wrote:I urge CCP to consider how most everyone in this thread is either a current resident of 0.0 or an alt of one.
What this is really about, is stopping or at least delaying the 0.0 sov changes you are working on, by making you 'refocus' on something else that will keep the game in the doldrums of mediocrity where they continue to thrive. Gee, that sounds familiar. Well, either a resident of 0.0, or WHs, or low, or high ... you know, the people a POS revamp would have an effect upon. I disagree that it would take everyone in CCP working full time only on POSs to get it done in a year. If that is reality, then they have other issues as a gaming company. And even if it would mean all of them working on it. it MUST be done!
Funny, all the things I was thinking about concerning this issue got brought up on the very last page. Quite frankly, I can't believe Unifex meant his statement exactly as it was interpreted. It's true that a minor tweak of the existing interface would benefit a small number of people. But any major overhaul is going to affect the entire game. Bane makes the mistake of assuming the perception of POS as nullsec tools is the reality. We null residents might be more dependent on them, as places to moon mine, build super, store supers (on in the case of WH residents, store all the things). But highsec is rife with small POSes churning out blueprints, and lowsec POSes are almost as useful as nullsec POSes. The things are already everywhere, and are an integral part of the ecosystem. Any major revamp is going to have effects far wider-ranging than say, redesigning faction warfare.
Personally I think it would be just fine if most of CCP spent a year working on this. I feel that to some degree CCP is falling into the mental trap that consumes the makers of those "other" MMOs, that new and shiny content has to be released on a regular basis or people will get a sad and find something else to play. This is kind of missing the forest for the trees. If you improve overall gameplay, give players more options, make the existing options work better and be more relevant, you don't need to push shiny new stuff every single patch. That's the sort of thinking that ultimately led to the WiS debacle.
Now let's put this into the context of sov changes, and pulling staff off of other projects to work on the POS revamp. Why exactly is that a problem at all? The way I see it, a POS revamp would directly affect how sov warfare and territorial conflict evolves. How many strat ops consist of a battle at a POS, possibly followed by shooting the POS, or repping it? How many linchpins of territorial aggression consist of one POS with a couple bridging titans parked in it? certainly you could alter the sov warfare landscape with a new POS system.
And to take up an idea that's been brought up before, what if small corps/individuals could park POSes more readily inside systems that are owned by someone else, i.e. not just one per moon? The Personal POS, that lets the owner do a variety of relatively minor things without having to first remove the regular POS? As someone who lives in populated and active nullsec, people like this would mostly be targets for us (although we'd sitll have to spend time trying to evict them). But it would give both sides something to do. And there's much of null that's just empty. Dead. One player and five entire systems, all to themselves. A POS revamp could give smaller corps and individuals more reason to come into null and build something of their own, *without* having to get directly involved in the massive power game of sov-holding alliances and coalitions. I certainly like being part of that particular game... but if you want to keep nullsec active and churning, there need to be more tools whereby newcomers can profit from moving to null. The POS system is an obvious source of such tools.
Okay, too many ideas, post getting too long. But you wanna talk about enablers? Enablers need tools...
tl;dr A revamped POS system could be the biggest enabler of player activity in the entire game. The improved gameplay it could bring would be more than worth skipping other content in the short term. |